/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var BuildGameObject: (scene: any, gameObject: any, config: any) => any; declare var GameObjectCreator: any; declare var GetAdvancedValue: any; declare var Quad: any;