/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var Class: any; declare var Components: any; declare var GameObject: any; declare var GravityWell: any; declare var List: any; declare var ParticleEmitter: any; declare var Render: any; /** * @classdesc * A Particle Emitter Manager creates and controls {@link Phaser.GameObjects.Particles.ParticleEmitter Particle Emitters} and {@link Phaser.GameObjects.Particles.GravityWell Gravity Wells}. * * @class ParticleEmitterManager * @extends Phaser.GameObjects.GameObject * @memberOf Phaser.GameObjects.Particles * @constructor * @since 3.0.0 * * @extends Phaser.GameObjects.Particles.Components.Depth * @extends Phaser.GameObjects.Particles.Components.Pipeline * @extends Phaser.GameObjects.Particles.Components.Visible * * @param {Phaser.Scene} scene - The Scene to which this Emitter Manager belongs. * @param {string} texture - The key of the Texture this Emitter Manager will use to render particles, as stored in the Texture Manager. * @param {(string|integer)} [frame] - An optional frame from the Texture this Emitter Manager will use to render particles. * @param {ParticleEmitterConfig|ParticleEmitterConfig[]} [emitters] - Configuration settings for one or more emitters to create. */ declare var ParticleEmitterManager: any;