/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var Class: any; declare var DegToRad: any; declare var DistanceBetween: any; declare var GetColor: any; /** * @classdesc * A Particle is a simple Game Object controlled by a Particle Emitter and Manager, and rendered by the Manager. * It uses its own lightweight physics system, and can interact only with its Emitter's bounds and zones. * * @class Particle * @memberOf Phaser.GameObjects.Particles * @constructor * @since 3.0.0 * * @param {Phaser.GameObjects.Particles.ParticleEmitter} emitter - The Emitter to which this Particle belongs. */ declare var Particle: any;