/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var Class: any; declare var Light: any; declare var LightPipeline: any; declare var Utils: any; /** * @callback LightForEach * * @param {Phaser.GameObjects.Light} light - The Light. */ /** * @classdesc * Manages Lights for a Scene. * * Affects the rendering of Game Objects using the `Light2D` pipeline. * * @class LightsManager * @memberOf Phaser.GameObjects * @constructor * @since 3.0.0 */ declare var LightsManager: any;