/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var Class: any; declare var Utils: any; /** * @classdesc * A 2D point light. * * These are typically created by a {@link Phaser.GameObjects.LightsManager}, available from within a scene via `this.lights`. * * Any Game Objects using the Light2D pipeline will then be affected by these Lights. * * They can also simply be used to represent a point light for your own purposes. * * @class Light * @memberOf Phaser.GameObjects * @constructor * @since 3.0.0 * * @param {number} x - The horizontal position of the light. * @param {number} y - The vertical position of the light. * @param {number} radius - The radius of the light. * @param {number} r - The red color of the light. A value between 0 and 1. * @param {number} g - The green color of the light. A value between 0 and 1. * @param {number} b - The blue color of the light. A value between 0 and 1. * @param {number} intensity - The intensity of the light. */ declare var Light: any;