/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * @namespace Phaser.GameObjects */ declare var GameObjects: { DisplayList: any; GameObjectCreator: any; GameObjectFactory: any; UpdateList: any; Components: any; BuildGameObject: any; BuildGameObjectAnimation: any; GameObject: any; BitmapText: any; Blitter: any; Container: any; DynamicBitmapText: any; Graphics: any; Group: any; Image: any; Particles: any; PathFollower: any; RenderTexture: any; RetroFont: any; Sprite3D: any; Sprite: any; Text: any; TileSprite: any; Zone: any; Factories: { Blitter: any; Container: any; DynamicBitmapText: any; Graphics: any; Group: any; Image: any; Particles: any; PathFollower: any; RenderTexture: any; Sprite3D: any; Sprite: any; StaticBitmapText: any; Text: any; TileSprite: any; Zone: any; }; Creators: { Blitter: any; Container: any; DynamicBitmapText: any; Graphics: any; Group: any; Image: any; Particles: any; RenderTexture: any; Sprite3D: any; Sprite: any; StaticBitmapText: any; Text: any; TileSprite: any; Zone: any; }; };