/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * Read an integer value from an XML Node. * * @function getValue * @since 3.0.0 * @private * * @param {Node} node - The XML Node. * @param {string} attribute - The attribute to read. * * @return {integer} The parsed value. */ declare function getValue(node: any, attribute: any): number; /** * Parse an XML font to Bitmap Font data for the Bitmap Font cache. * * @function ParseXMLBitmapFont * @since 3.0.0 * @private * * @param {XMLDocument} xml - The XML Document to parse the font from. * @param {integer} [xSpacing=0] - The x-axis spacing to add between each letter. * @param {integer} [ySpacing=0] - The y-axis spacing to add to the line height. * @param {Phaser.Textures.Frame} [frame] - The texture frame to take into account while parsing. * * @return {BitmapFontData} The parsed Bitmap Font data. */ declare var ParseXMLBitmapFont: any;