/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var GetValue: any; /** * Parses a Retro Font configuration object so you can pass it to the BitmapText constructor * and create a BitmapText object using a fixed-width retro font. * * @function Phaser.GameObjects.RetroFont.Parse * @since 3.0.0 * * @param {Phaser.Scene} scene - A reference to the Phaser Scene. * @param {Phaser.GameObjects.RetroFont.Config} config - The font configuration object. * * @return {object} A parsed Bitmap Font data entry for the Bitmap Font cache. */ declare var ParseRetroFont: (scene: any, config: any) => { data: { retroFont: boolean; font: any; size: any; lineHeight: any; chars: {}; }; frame: any; texture: any; };