/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var ParseXMLBitmapFont: any; /** * Parse an XML Bitmap Font from an Atlas. * * Adds the parsed Bitmap Font data to the cache with the `fontName` key. * * @function ParseFromAtlas * @since 3.0.0 * @private * * @param {Phaser.Scene} scene - The Scene to parse the Bitmap Font for. * @param {string} fontName - The key of the font to add to the Bitmap Font cache. * @param {string} textureKey - The key of the BitmapFont's texture. * @param {string} frameKey - The key of the BitmapFont texture's frame. * @param {string} xmlKey - The key of the XML data of the font to parse. * @param {integer} xSpacing - The x-axis spacing to add between each letter. * @param {integer} ySpacing - The y-axis spacing to add to the line height. * * @return {boolean} Whether the parsing was successful or not. */ declare var ParseFromAtlas: (scene: any, fontName: any, textureKey: any, frameKey: any, xmlKey: any, xSpacing: any, ySpacing: any) => boolean;