/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var GetAdvancedValue: any; /** * Adds an Animation component to a Sprite and populates it based on the given config. * * @function Phaser.GameObjects.BuildGameObjectAnimation * @since 3.0.0 * * @param {Phaser.GameObjects.Sprite} sprite - The sprite to add an Animation component to. * @param {object} config - The animation config. * * @return {Phaser.GameObjects.Sprite} The updated Sprite. */ declare var BuildGameObjectAnimation: (sprite: any, config: any) => any;