/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var Class: any; declare var NOOP: any; /** * @classdesc * Abstracts away the use of RAF or setTimeOut for the core game update loop. * This is invoked automatically by the Phaser.Game instance. * * @class RequestAnimationFrame * @memberOf Phaser.DOM * @constructor * @since 3.0.0 */ declare var RequestAnimationFrame: any;