/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var Class: any; /** * @classdesc * [description] * * @class BitmapMask * @memberOf Phaser.Display.Masks * @constructor * @since 3.0.0 * * @param {Phaser.Scene} scene - [description] * @param {Phaser.GameObjects.GameObject} renderable - A renderable Game Object that uses a texture, such as a Sprite. */ declare var BitmapMask: any;