/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var Color: any; declare var HueToComponent: any; /** * Converts HSL (hue, saturation and lightness) values to a Phaser Color object. * * @function Phaser.Display.Color.HSLToColor * @since 3.0.0 * * @param {number} h - The hue value in the range 0 to 1. * @param {number} s - The saturation value in the range 0 to 1. * @param {number} l - The lightness value in the range 0 to 1. * * @return {Phaser.Display.Color} A Color object created from the results of the h, s and l values. */ declare var HSLToColor: (h: any, s: any, l: any) => any;