/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var GetBottom: any; declare var GetRight: any; declare var SetRight: any; declare var SetTop: any; /** * Takes given Game Object and aligns it so that it is positioned next to the bottom right position of the other. * * @function Phaser.Display.Align.To.BottomRight * @since 3.0.0 * * @generic {Phaser.GameObjects.GameObject} G - [gameObject,$return] * * @param {Phaser.GameObjects.GameObject} gameObject - The Game Object that will be positioned. * @param {Phaser.GameObjects.GameObject} alignTo - The Game Object to base the alignment position on. * @param {number} [offsetX=0] - Optional horizontal offset from the position. * @param {number} [offsetY=0] - Optional vertical offset from the position. * * @return {Phaser.GameObjects.GameObject} The Game Object that was aligned. */ declare var BottomRight: (gameObject: any, alignIn: any, offsetX: any, offsetY: any) => any;