/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var OS: any; declare var Browser: any; /** * Determines the input support of the browser running this Phaser Game instance. * These values are read-only and populated during the boot sequence of the game. * They are then referenced by internal game systems and are available for you to access * via `this.sys.game.device.input` from within any Scene. * * @typedef {object} Phaser.Device.Input * @since 3.0.0 * * @property {?string} wheelType - The newest type of Wheel/Scroll event supported: 'wheel', 'mousewheel', 'DOMMouseScroll' * @property {boolean} gamepads - Is navigator.getGamepads available? * @property {boolean} mspointer - Is mspointer available? * @property {boolean} touch - Is touch available? */ declare var Input: { gamepads: boolean; mspointer: boolean; touch: boolean; wheelEvent: any; };