/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * Determines the full screen support of the browser running this Phaser Game instance. * These values are read-only and populated during the boot sequence of the game. * They are then referenced by internal game systems and are available for you to access * via `this.sys.game.device.fullscreen` from within any Scene. * * @typedef {object} Phaser.Device.Fullscreen * @since 3.0.0 * * @property {boolean} available - Does the browser support the Full Screen API? * @property {boolean} keyboard - Does the browser support access to the Keyboard during Full Screen mode? * @property {string} cancel - If the browser supports the Full Screen API this holds the call you need to use to cancel it. * @property {string} request - If the browser supports the Full Screen API this holds the call you need to use to activate it. */ declare var Fullscreen: { available: boolean; cancel: string; keyboard: boolean; request: string; };