/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var Browser: any; /** * Determines the audio playback capabilities of the device running this Phaser Game instance. * These values are read-only and populated during the boot sequence of the game. * They are then referenced by internal game systems and are available for you to access * via `this.sys.game.device.audio` from within any Scene. * * @typedef {object} Phaser.Device.Audio * @since 3.0.0 * * @property {boolean} audioData - Can this device play HTML Audio tags? * @property {boolean} dolby - Can this device play EC-3 Dolby Digital Plus files? * @property {boolean} m4a - Can this device can play m4a files. * @property {boolean} mp3 - Can this device play mp3 files? * @property {boolean} ogg - Can this device play ogg files? * @property {boolean} opus - Can this device play opus files? * @property {boolean} wav - Can this device play wav files? * @property {boolean} webAudio - Does this device have the Web Audio API? * @property {boolean} webm - Can this device play webm files? */ declare var Audio: new (src?: string) => HTMLAudioElement;