/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * Global consts. * * @ignore */ declare var CONST: { /** * Phaser Release Version * * @name Phaser.VERSION * @readOnly * @type {string} * @since 3.0.0 */ VERSION: string; BlendModes: any; ScaleModes: any; /** * AUTO Detect Renderer. * * @name Phaser.AUTO * @readOnly * @type {integer} * @since 3.0.0 */ AUTO: number; /** * Canvas Renderer. * * @name Phaser.CANVAS * @readOnly * @type {integer} * @since 3.0.0 */ CANVAS: number; /** * WebGL Renderer. * * @name Phaser.WEBGL * @readOnly * @type {integer} * @since 3.0.0 */ WEBGL: number; /** * Headless Renderer. * * @name Phaser.HEADLESS * @readOnly * @type {integer} * @since 3.0.0 */ HEADLESS: number; /** * In Phaser the value -1 means 'forever' in lots of cases, this const allows you to use it instead * to help you remember what the value is doing in your code. * * @name Phaser.FOREVER * @readOnly * @type {integer} * @since 3.0.0 */ FOREVER: number; /** * Direction constant. * * @name Phaser.NONE * @readOnly * @type {integer} * @since 3.0.0 */ NONE: number; /** * Direction constant. * * @name Phaser.UP * @readOnly * @type {integer} * @since 3.0.0 */ UP: number; /** * Direction constant. * * @name Phaser.DOWN * @readOnly * @type {integer} * @since 3.0.0 */ DOWN: number; /** * Direction constant. * * @name Phaser.LEFT * @readOnly * @type {integer} * @since 3.0.0 */ LEFT: number; /** * Direction constant. * * @name Phaser.RIGHT * @readOnly * @type {integer} * @since 3.0.0 */ RIGHT: number; };