/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var BaseCache: any; declare var Class: any; /** * @classdesc * The Cache Manager is the global cache owned and maintained by the Game instance. * * Various systems, such as the file Loader, rely on this cache in order to store the files * it has loaded. The manager itself doesn't store any files, but instead owns multiple BaseCache * instances, one per type of file. You can also add your own custom caches. * * @class CacheManager * @memberOf Phaser.Cache * @constructor * @since 3.0.0 * * @param {Phaser.Game} game - A reference to the Phaser.Game instance that owns this CacheManager. */ declare var CacheManager: any;