/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * Visibility Handler hidden event. * * The document in which the Game is embedded has entered a hidden state. * * @event Phaser.Boot.VisibilityHandler#hidden */ /** * Visibility Handler visible event. * * The document in which the Game is embedded has entered a visible state. * * @event Phaser.Boot.VisibilityHandler#visible */ /** * Visibility Handler blur event. * * The window in which the Game is embedded has entered a blurred state. * * @event Phaser.Boot.VisibilityHandler#blur */ /** * Visibility Handler focus event. * * The window in which the Game is embedded has entered a focused state. * * @event Phaser.Boot.VisibilityHandler#focus */ /** * The Visibility Handler is responsible for listening out for document level visibility change events. * This includes `visibilitychange` if the browser supports it, and blur and focus events. It then uses * the provided Event Emitter and fires the related events. * * @function Phaser.Boot.VisibilityHandler * @fires Phaser.Boot.VisibilityHandler#hidden * @fires Phaser.Boot.VisibilityHandler#visible * @fires Phaser.Boot.VisibilityHandler#blur * @fires Phaser.Boot.VisibilityHandler#focus * @since 3.0.0 * * @param {Phaser.Game} game - The Game instance this Visibility Handler is working on. */ declare var VisibilityHandler: any;