/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var CONST: { VERSION: string; BlendModes: any; ScaleModes: any; AUTO: number; CANVAS: number; WEBGL: number; HEADLESS: number; FOREVER: number; NONE: number; UP: number; DOWN: number; LEFT: number; RIGHT: number; }; /** * Called automatically by Phaser.Game and responsible for creating the console.log debug header. * * You can customize or disable the header via the Game Config object. * * @function Phaser.Boot.DebugHeader * @since 3.0.0 * * @param {Phaser.Game} game - The Phaser.Game instance which will output this debug header. */ declare var DebugHeader: (game: any) => void;