/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var Animation: { new (effect?: AnimationEffectReadOnly, timeline?: AnimationTimeline): Animation; prototype: Animation; }; declare var Class: any; declare var CustomMap: any; declare var EventEmitter: any; declare var GetValue: any; declare var Pad: any; /** * @typedef {object} JSONAnimationManager * * @property {JSONAnimation[]} anims - [description] * @property {number} globalTimeScale - [description] */ /** * @classdesc * The Animation Manager. * * Animations are managed by the global Animation Manager. This is a singleton class that is * responsible for creating and delivering animations and their corresponding data to all Game Objects. * Unlike plugins it is owned by the Game instance, not the Scene. * * Sprites and other Game Objects get the data they need from the AnimationManager. * * @class AnimationManager * @extends Phaser.Events.EventEmitter * @memberOf Phaser.Animations * @constructor * @since 3.0.0 * * @param {Phaser.Game} game - [description] */ declare var AnimationManager: any;