/** * @author Richard Davey * @author samme * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var Wrap: any; /** * Wrap each item's coordinates within a rectangle's area. * * @function Phaser.Actions.WrapInRectangle * @since 3.0.0 * @see Phaser.Math.Wrap * * @generic {Phaser.GameObjects.GameObject[]} G - [items,$return] * * @param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action. * @param {Phaser.Geom.Rectangle} rect - The rectangle. * @param {number} [padding=0] - An amount added to each side of the rectangle during the operation. * * @return {(array|Phaser.GameObjects.GameObject[])} The array of Game Objects that was passed to this Action. */ declare var WrapInRectangle: (items: any, rect: any, padding: any) => any;