/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var MathSmoothStep: any; /** * [description] * * @function Phaser.Actions.SmoothStep * @since 3.0.0 * * @generic {Phaser.GameObjects.GameObject[]} G - [items,$return] * * @param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action. * @param {string} property - [description] * @param {number} min - [description] * @param {number} max - [description] * @param {number} inc - [description] * * @return {(array|Phaser.GameObjects.GameObject[])} The array of Game Objects that was passed to this Action. */ declare var SmoothStep: (items: any, property: any, min: any, max: any, inc: any) => any;