/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * [description] * * @function Phaser.Actions.SetTint * @since 3.0.0 * * @generic {Phaser.GameObjects.GameObject[]} G - [items,$return] * * @param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action. * @param {number} topLeft - [description] * @param {number} [topRight] - [description] * @param {number} [bottomLeft] - [description] * @param {number} [bottomRight] - [description] * * @return {(array|Phaser.GameObjects.GameObject[])} The array of Game Objects that was passed to this Action. */ declare var SetTint: (items: any, topLeft: any, topRight: any, bottomLeft: any, bottomRight: any) => any;