/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var PropertyValueSet: (items: any, key: any, value: any, step: any, index: any, direction: any) => any; /** * Takes an array of Game Objects, or any objects that have the public properties `scaleX` and `scaleY` * and then sets them to the given values. * * The optional `stepX` and `stepY` properties are applied incrementally, multiplied by each item in the array. * * To use this with a Group: `SetScale(group.getChildren(), scaleX, scaleY, stepX, stepY)` * * @function Phaser.Actions.SetScale * @since 3.0.0 * * @generic {Phaser.GameObjects.GameObject[]} G - [items,$return] * * @param {(array|Phaser.GameObjects.GameObject[])} items - The array of items to be updated by this action. * @param {number} scaleX - The amount to set the `scaleX` property to. * @param {number} [scaleY] - The amount to set the `scaleY` property to. If `undefined` or `null` it uses the `scaleX` value. * @param {number} [stepX=0] - This is added to the `scaleX` amount, multiplied by the iteration counter. * @param {number} [stepY=0] - This is added to the `scaleY` amount, multiplied by the iteration counter. * @param {integer} [index=0] - An optional offset to start searching from within the items array. * @param {integer} [direction=1] - The direction to iterate through the array. 1 is from beginning to end, -1 from end to beginning. * * @return {(array|Phaser.GameObjects.GameObject[])} The array of objects that were passed to this Action. */ declare var SetScale: (items: any, scaleX: any, scaleY: any, stepX: any, stepY: any, index: any, direction: any) => any;