/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var MathRotateAroundDistance: any; /** * [description] * * @function Phaser.Actions.RotateAroundDistance * @since 3.0.0 * * @generic {Phaser.GameObjects.GameObject[]} G - [items,$return] * * @param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action. * @param {object} point - Any object with public `x` and `y` properties. * @param {number} angle - The angle to rotate by, in radians. * @param {number} distance - The distance from the point of rotation in pixels. * * @return {(array|Phaser.GameObjects.GameObject[])} The array of Game Objects that was passed to this Action. */ declare var RotateAroundDistance: any;