/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ declare var RotateAroundDistance: any; declare var DistanceBetween: any; /** * Rotates each item around the given point by the given angle. * * @function Phaser.Actions.RotateAround * @since 3.0.0 * @see Phaser.Math.RotateAroundDistance * * @generic {Phaser.GameObjects.GameObject[]} G - [items,$return] * * @param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action. * @param {object} point - Any object with public `x` and `y` properties. * @param {number} angle - The angle to rotate by, in radians. * * @return {(array|Phaser.GameObjects.GameObject[])} The array of Game Objects that was passed to this Action. */ declare var RotateAround: (items: any, point: any, angle: any) => any;