battle_scepter = { monthly_character_prestige = 0.5 global_tax_modifier = 0.1 quality = 1 flags = { ancient } stacking = no indestructible = yes picture = "GFX_battle_scepter" slot = ceremonial_weapon } shinning_scepter = { monthly_character_prestige = 0.5 global_tax_modifier = 0.1 diplomacy = 1 quality = 3 flags = { ancient } stacking = no indestructible = yes picture = "GFX_shinning_scepter" slot = ceremonial_weapon }