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 *    software without specific prior written permission.
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#ifndef UTILITY_H
#define UTILITY_H

#include "../nan_wrap.h"

class Utility
{
  public:
    static v8::Local<v8::Value> Get(v8::Local<v8::Object> jsobj, const char * name);
    static v8::Local<v8::Value> Get(v8::Local<v8::Object> jsobj, int index);
    static void SetMethod(v8::Handle<v8::Object> target, const char * exportName, Nan::FunctionCallback function);

    static bool Set(v8::Handle<v8::Object> target, const char * name, int32_t value);
    static bool Set(v8::Handle<v8::Object> target, const char * name, uint32_t value);
    static bool Set(v8::Handle<v8::Object> target, const char * name, int16_t value);
    static bool Set(v8::Handle<v8::Object> target, const char * name, uint16_t value);
    static bool Set(v8::Handle<v8::Object> target, const char * name, int8_t value);
    static bool Set(v8::Handle<v8::Object> target, const char * name, uint8_t value);
    static bool Set(v8::Handle<v8::Object> target, const char * name, bool value);
    static bool Set(v8::Handle<v8::Object> target, const char * name, double value);
    static bool Set(v8::Handle<v8::Object> target, const char * name, const char * value);
    static bool Set(v8::Handle<v8::Object> target, const char * name, const std::string & value);
    static bool Set(v8::Handle<v8::Object> target, const char * name, v8::Local<v8::Value> value);

    static bool Has(v8::Handle<v8::Object> target, const char * name);
    static bool Has(v8::Handle<v8::Object> target, int index);

    static void SetReturnValue(Nan::NAN_METHOD_ARGS_TYPE info, v8::Local<v8::Object> value);

    static bool IsObject(v8::Local<v8::Object> jsobj, const char * name);
    static bool IsNull(v8::Local<v8::Object> jsobj, const char * name);
    static bool IsNull(v8::Local<v8::Object> jsobj);

    static bool IsBetween(uint8_t value, uint8_t min, uint8_t max);
    static bool EnsureAsciiNumbers(uint8_t * value, int length);
};

#endif
