export declare const createHome = "mutation CreateHome($input: CreateHomeInput!) {\n createHome(input: $input) {\n id\n name\n locationLat\n locationLon\n owner\n members\n rooms {\n items {\n id\n name\n owner\n members\n }\n nextToken\n }\n shades {\n items {\n id\n mac\n name\n displayName\n modelID\n capabilities\n firmwareVersion\n lastTimeClockUpdated\n ledEnabled\n resetRequested\n batteryLevel\n owner\n members\n }\n nextToken\n }\n scenes {\n items {\n id\n name\n owner\n members\n }\n nextToken\n }\n automations {\n items {\n id\n type\n enabled\n dayOfWeekBitmask\n hour\n minute\n sunriseSunsetOffset\n owner\n members\n }\n nextToken\n }\n remotes {\n items {\n id\n name\n owner\n members\n }\n nextToken\n }\n commands {\n items {\n id\n owner\n initiaterName\n createdAt\n commandType\n commandState\n commandError\n }\n nextToken\n }\n gateways {\n items {\n id\n name\n ipAddress\n serialNumber\n macAddress1\n macAddress2\n ssid\n }\n nextToken\n }\n }\n}\n"; export declare const updateHome = "mutation UpdateHome($input: UpdateHomeInput!) {\n updateHome(input: $input) {\n id\n name\n locationLat\n locationLon\n owner\n members\n rooms {\n items {\n id\n name\n owner\n members\n }\n nextToken\n }\n shades {\n items {\n id\n mac\n name\n displayName\n modelID\n capabilities\n firmwareVersion\n lastTimeClockUpdated\n ledEnabled\n resetRequested\n batteryLevel\n owner\n members\n }\n nextToken\n }\n scenes {\n items {\n id\n name\n owner\n members\n }\n nextToken\n }\n automations {\n items {\n id\n type\n enabled\n dayOfWeekBitmask\n hour\n minute\n sunriseSunsetOffset\n owner\n members\n }\n nextToken\n }\n remotes {\n items {\n id\n name\n owner\n members\n }\n nextToken\n }\n commands {\n items {\n id\n owner\n initiaterName\n createdAt\n commandType\n commandState\n commandError\n }\n nextToken\n }\n gateways {\n items {\n id\n name\n ipAddress\n serialNumber\n macAddress1\n macAddress2\n ssid\n }\n nextToken\n }\n }\n}\n"; export declare const deleteHome = "mutation DeleteHome($input: DeleteHomeInput!) {\n deleteHome(input: $input) {\n id\n name\n locationLat\n locationLon\n owner\n members\n rooms {\n items {\n id\n name\n owner\n members\n }\n nextToken\n }\n shades {\n items {\n id\n mac\n name\n displayName\n modelID\n capabilities\n firmwareVersion\n lastTimeClockUpdated\n ledEnabled\n resetRequested\n batteryLevel\n owner\n members\n }\n nextToken\n }\n scenes {\n items {\n id\n name\n owner\n members\n }\n nextToken\n }\n automations {\n items {\n id\n type\n enabled\n dayOfWeekBitmask\n hour\n minute\n sunriseSunsetOffset\n owner\n members\n }\n nextToken\n }\n remotes {\n items {\n id\n name\n owner\n members\n }\n nextToken\n }\n commands {\n items {\n id\n owner\n initiaterName\n createdAt\n commandType\n commandState\n commandError\n }\n nextToken\n }\n gateways {\n items {\n id\n name\n ipAddress\n serialNumber\n macAddress1\n macAddress2\n ssid\n }\n nextToken\n }\n }\n}\n"; export declare const createGateway = "mutation CreateGateway($input: CreateGatewayInput!) {\n createGateway(input: $input) {\n id\n name\n ipAddress\n serialNumber\n macAddress1\n macAddress2\n ssid\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n rooms {\n nextToken\n }\n shades {\n nextToken\n }\n scenes {\n nextToken\n }\n automations {\n nextToken\n }\n remotes {\n nextToken\n }\n commands {\n nextToken\n }\n gateways {\n nextToken\n }\n }\n }\n}\n"; export declare const updateGateway = "mutation UpdateGateway($input: UpdateGatewayInput!) {\n updateGateway(input: $input) {\n id\n name\n ipAddress\n serialNumber\n macAddress1\n macAddress2\n ssid\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n rooms {\n nextToken\n }\n shades {\n nextToken\n }\n scenes {\n nextToken\n }\n automations {\n nextToken\n }\n remotes {\n nextToken\n }\n commands {\n nextToken\n }\n gateways {\n nextToken\n }\n }\n }\n}\n"; export declare const deleteGateway = "mutation DeleteGateway($input: DeleteGatewayInput!) {\n deleteGateway(input: $input) {\n id\n name\n ipAddress\n serialNumber\n macAddress1\n macAddress2\n ssid\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n rooms {\n nextToken\n }\n shades {\n nextToken\n }\n scenes {\n nextToken\n }\n automations {\n nextToken\n }\n remotes {\n nextToken\n }\n commands {\n nextToken\n }\n gateways {\n nextToken\n }\n }\n }\n}\n"; export declare const createRoom = "mutation CreateRoom($input: CreateRoomInput!) {\n createRoom(input: $input) {\n id\n name\n theme {\n iconName\n primaryColor\n }\n owner\n members\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n rooms {\n nextToken\n }\n shades {\n nextToken\n }\n scenes {\n nextToken\n }\n automations {\n nextToken\n }\n remotes {\n nextToken\n }\n commands {\n nextToken\n }\n gateways {\n nextToken\n }\n }\n shades {\n items {\n id\n mac\n name\n displayName\n modelID\n capabilities\n firmwareVersion\n lastTimeClockUpdated\n ledEnabled\n resetRequested\n batteryLevel\n owner\n members\n }\n nextToken\n }\n remotes {\n items {\n id\n name\n owner\n members\n }\n nextToken\n }\n }\n}\n"; export declare const updateRoom = "mutation UpdateRoom($input: UpdateRoomInput!) {\n updateRoom(input: $input) {\n id\n name\n theme {\n iconName\n primaryColor\n }\n owner\n members\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n rooms {\n nextToken\n }\n shades {\n nextToken\n }\n scenes {\n nextToken\n }\n automations {\n nextToken\n }\n remotes {\n nextToken\n }\n commands {\n nextToken\n }\n gateways {\n nextToken\n }\n }\n shades {\n items {\n id\n mac\n name\n displayName\n modelID\n capabilities\n firmwareVersion\n lastTimeClockUpdated\n ledEnabled\n resetRequested\n batteryLevel\n owner\n members\n }\n nextToken\n }\n remotes {\n items {\n id\n name\n owner\n members\n }\n nextToken\n }\n }\n}\n"; export declare const deleteRoom = "mutation DeleteRoom($input: DeleteRoomInput!) {\n deleteRoom(input: $input) {\n id\n name\n theme {\n iconName\n primaryColor\n }\n owner\n members\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n rooms {\n nextToken\n }\n shades {\n nextToken\n }\n scenes {\n nextToken\n }\n automations {\n nextToken\n }\n remotes {\n nextToken\n }\n commands {\n nextToken\n }\n gateways {\n nextToken\n }\n }\n shades {\n items {\n id\n mac\n name\n displayName\n modelID\n capabilities\n firmwareVersion\n lastTimeClockUpdated\n ledEnabled\n resetRequested\n batteryLevel\n owner\n members\n }\n nextToken\n }\n remotes {\n items {\n id\n name\n owner\n members\n }\n nextToken\n }\n }\n}\n"; export declare const createShade = "mutation CreateShade($input: CreateShadeInput!) {\n createShade(input: $input) {\n id\n mac\n name\n displayName\n modelID\n capabilities\n firmwareVersion\n position {\n servo1\n servo2\n servo3\n tilt\n velocity\n }\n lastTimeClockUpdated\n ledEnabled\n resetRequested\n batteryLevel\n owner\n members\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n rooms {\n nextToken\n }\n shades {\n nextToken\n }\n scenes {\n nextToken\n }\n automations {\n nextToken\n }\n remotes {\n nextToken\n }\n commands {\n nextToken\n }\n gateways {\n nextToken\n }\n }\n room {\n id\n name\n theme {\n iconName\n primaryColor\n }\n owner\n members\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n }\n shades {\n nextToken\n }\n remotes {\n nextToken\n }\n }\n sceneActions {\n items {\n id\n }\n nextToken\n }\n remoteGroups {\n items {\n id\n groupSlot\n }\n nextToken\n }\n }\n}\n"; export declare const updateShade = "mutation UpdateShade($input: UpdateShadeInput!) {\n updateShade(input: $input) {\n id\n mac\n name\n displayName\n modelID\n capabilities\n firmwareVersion\n position {\n servo1\n servo2\n servo3\n tilt\n velocity\n }\n lastTimeClockUpdated\n ledEnabled\n resetRequested\n batteryLevel\n owner\n members\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n rooms {\n nextToken\n }\n shades {\n nextToken\n }\n scenes {\n nextToken\n }\n automations {\n nextToken\n }\n remotes {\n nextToken\n }\n commands {\n nextToken\n }\n gateways {\n nextToken\n }\n }\n room {\n id\n name\n theme {\n iconName\n primaryColor\n }\n owner\n members\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n }\n shades {\n nextToken\n }\n remotes {\n nextToken\n }\n }\n sceneActions {\n items {\n id\n }\n nextToken\n }\n remoteGroups {\n items {\n id\n groupSlot\n }\n nextToken\n }\n }\n}\n"; export declare const deleteShade = "mutation DeleteShade($input: DeleteShadeInput!) {\n deleteShade(input: $input) {\n id\n mac\n name\n displayName\n modelID\n capabilities\n firmwareVersion\n position {\n servo1\n servo2\n servo3\n tilt\n velocity\n }\n lastTimeClockUpdated\n ledEnabled\n resetRequested\n batteryLevel\n owner\n members\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n rooms {\n nextToken\n }\n shades {\n nextToken\n }\n scenes {\n nextToken\n }\n automations {\n nextToken\n }\n remotes {\n nextToken\n }\n commands {\n nextToken\n }\n gateways {\n nextToken\n }\n }\n room {\n id\n name\n theme {\n iconName\n primaryColor\n }\n owner\n members\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n }\n shades {\n nextToken\n }\n remotes {\n nextToken\n }\n }\n sceneActions {\n items {\n id\n }\n nextToken\n }\n remoteGroups {\n items {\n id\n groupSlot\n }\n nextToken\n }\n }\n}\n"; export declare const createScene = "mutation CreateScene($input: CreateSceneInput!) {\n createScene(input: $input) {\n id\n name\n theme {\n iconName\n primaryColor\n }\n owner\n members\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n rooms {\n nextToken\n }\n shades {\n nextToken\n }\n scenes {\n nextToken\n }\n automations {\n nextToken\n }\n remotes {\n nextToken\n }\n commands {\n nextToken\n }\n gateways {\n nextToken\n }\n }\n actions {\n items {\n id\n }\n nextToken\n }\n automations {\n items {\n id\n type\n enabled\n dayOfWeekBitmask\n hour\n minute\n sunriseSunsetOffset\n owner\n members\n }\n nextToken\n }\n }\n}\n"; export declare const updateScene = "mutation UpdateScene($input: UpdateSceneInput!) {\n updateScene(input: $input) {\n id\n name\n theme {\n iconName\n primaryColor\n }\n owner\n members\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n rooms {\n nextToken\n }\n shades {\n nextToken\n }\n scenes {\n nextToken\n }\n automations {\n nextToken\n }\n remotes {\n nextToken\n }\n commands {\n nextToken\n }\n gateways {\n nextToken\n }\n }\n actions {\n items {\n id\n }\n nextToken\n }\n automations {\n items {\n id\n type\n enabled\n dayOfWeekBitmask\n hour\n minute\n sunriseSunsetOffset\n owner\n members\n }\n nextToken\n }\n }\n}\n"; export declare const deleteScene = "mutation DeleteScene($input: DeleteSceneInput!) {\n deleteScene(input: $input) {\n id\n name\n theme {\n iconName\n primaryColor\n }\n owner\n members\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n rooms {\n nextToken\n }\n shades {\n nextToken\n }\n scenes {\n nextToken\n }\n automations {\n nextToken\n }\n remotes {\n nextToken\n }\n commands {\n nextToken\n }\n gateways {\n nextToken\n }\n }\n actions {\n items {\n id\n }\n nextToken\n }\n automations {\n items {\n id\n type\n enabled\n dayOfWeekBitmask\n hour\n minute\n sunriseSunsetOffset\n owner\n members\n }\n nextToken\n }\n }\n}\n"; export declare const createSceneAction = "mutation CreateSceneAction($input: CreateSceneActionInput!) {\n createSceneAction(input: $input) {\n id\n position {\n servo1\n servo2\n servo3\n tilt\n velocity\n }\n scene {\n id\n name\n theme {\n iconName\n primaryColor\n }\n owner\n members\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n }\n actions {\n nextToken\n }\n automations {\n nextToken\n }\n }\n shade {\n id\n mac\n name\n displayName\n modelID\n capabilities\n firmwareVersion\n position {\n servo1\n servo2\n servo3\n tilt\n velocity\n }\n lastTimeClockUpdated\n ledEnabled\n resetRequested\n batteryLevel\n owner\n members\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n }\n room {\n id\n name\n owner\n members\n }\n sceneActions {\n nextToken\n }\n remoteGroups {\n nextToken\n }\n }\n }\n}\n"; export declare const updateSceneAction = "mutation UpdateSceneAction($input: UpdateSceneActionInput!) {\n updateSceneAction(input: $input) {\n id\n position {\n servo1\n servo2\n servo3\n tilt\n velocity\n }\n scene {\n id\n name\n theme {\n iconName\n primaryColor\n }\n owner\n members\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n }\n actions {\n nextToken\n }\n automations {\n nextToken\n }\n }\n shade {\n id\n mac\n name\n displayName\n modelID\n capabilities\n firmwareVersion\n position {\n servo1\n servo2\n servo3\n tilt\n velocity\n }\n lastTimeClockUpdated\n ledEnabled\n resetRequested\n batteryLevel\n owner\n members\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n }\n room {\n id\n name\n owner\n members\n }\n sceneActions {\n nextToken\n }\n remoteGroups {\n nextToken\n }\n }\n }\n}\n"; export declare const deleteSceneAction = "mutation DeleteSceneAction($input: DeleteSceneActionInput!) {\n deleteSceneAction(input: $input) {\n id\n position {\n servo1\n servo2\n servo3\n tilt\n velocity\n }\n scene {\n id\n name\n theme {\n iconName\n primaryColor\n }\n owner\n members\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n }\n actions {\n nextToken\n }\n automations {\n nextToken\n }\n }\n shade {\n id\n mac\n name\n displayName\n modelID\n capabilities\n firmwareVersion\n position {\n servo1\n servo2\n servo3\n tilt\n velocity\n }\n lastTimeClockUpdated\n ledEnabled\n resetRequested\n batteryLevel\n owner\n members\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n }\n room {\n id\n name\n owner\n members\n }\n sceneActions {\n nextToken\n }\n remoteGroups {\n nextToken\n }\n }\n }\n}\n"; export declare const createAutomation = "mutation CreateAutomation($input: CreateAutomationInput!) {\n createAutomation(input: $input) {\n id\n type\n enabled\n dayOfWeekBitmask\n hour\n minute\n sunriseSunsetOffset\n owner\n members\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n rooms {\n nextToken\n }\n shades {\n nextToken\n }\n scenes {\n nextToken\n }\n automations {\n nextToken\n }\n remotes {\n nextToken\n }\n commands {\n nextToken\n }\n gateways {\n nextToken\n }\n }\n scene {\n id\n name\n theme {\n iconName\n primaryColor\n }\n owner\n members\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n }\n actions {\n nextToken\n }\n automations {\n nextToken\n }\n }\n }\n}\n"; export declare const updateAutomation = "mutation UpdateAutomation($input: UpdateAutomationInput!) {\n updateAutomation(input: $input) {\n id\n type\n enabled\n dayOfWeekBitmask\n hour\n minute\n sunriseSunsetOffset\n owner\n members\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n rooms {\n nextToken\n }\n shades {\n nextToken\n }\n scenes {\n nextToken\n }\n automations {\n nextToken\n }\n remotes {\n nextToken\n }\n commands {\n nextToken\n }\n gateways {\n nextToken\n }\n }\n scene {\n id\n name\n theme {\n iconName\n primaryColor\n }\n owner\n members\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n }\n actions {\n nextToken\n }\n automations {\n nextToken\n }\n }\n }\n}\n"; export declare const deleteAutomation = "mutation DeleteAutomation($input: DeleteAutomationInput!) {\n deleteAutomation(input: $input) {\n id\n type\n enabled\n dayOfWeekBitmask\n hour\n minute\n sunriseSunsetOffset\n owner\n members\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n rooms {\n nextToken\n }\n shades {\n nextToken\n }\n scenes {\n nextToken\n }\n automations {\n nextToken\n }\n remotes {\n nextToken\n }\n commands {\n nextToken\n }\n gateways {\n nextToken\n }\n }\n scene {\n id\n name\n theme {\n iconName\n primaryColor\n }\n owner\n members\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n }\n actions {\n nextToken\n }\n automations {\n nextToken\n }\n }\n }\n}\n"; export declare const createRemote = "mutation CreateRemote($input: CreateRemoteInput!) {\n createRemote(input: $input) {\n id\n name\n owner\n members\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n rooms {\n nextToken\n }\n shades {\n nextToken\n }\n scenes {\n nextToken\n }\n automations {\n nextToken\n }\n remotes {\n nextToken\n }\n commands {\n nextToken\n }\n gateways {\n nextToken\n }\n }\n room {\n id\n name\n theme {\n iconName\n primaryColor\n }\n owner\n members\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n }\n shades {\n nextToken\n }\n remotes {\n nextToken\n }\n }\n groups {\n items {\n id\n groupSlot\n }\n nextToken\n }\n }\n}\n"; export declare const updateRemote = "mutation UpdateRemote($input: UpdateRemoteInput!) {\n updateRemote(input: $input) {\n id\n name\n owner\n members\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n rooms {\n nextToken\n }\n shades {\n nextToken\n }\n scenes {\n nextToken\n }\n automations {\n nextToken\n }\n remotes {\n nextToken\n }\n commands {\n nextToken\n }\n gateways {\n nextToken\n }\n }\n room {\n id\n name\n theme {\n iconName\n primaryColor\n }\n owner\n members\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n }\n shades {\n nextToken\n }\n remotes {\n nextToken\n }\n }\n groups {\n items {\n id\n groupSlot\n }\n nextToken\n }\n }\n}\n"; export declare const deleteRemote = "mutation DeleteRemote($input: DeleteRemoteInput!) {\n deleteRemote(input: $input) {\n id\n name\n owner\n members\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n rooms {\n nextToken\n }\n shades {\n nextToken\n }\n scenes {\n nextToken\n }\n automations {\n nextToken\n }\n remotes {\n nextToken\n }\n commands {\n nextToken\n }\n gateways {\n nextToken\n }\n }\n room {\n id\n name\n theme {\n iconName\n primaryColor\n }\n owner\n members\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n }\n shades {\n nextToken\n }\n remotes {\n nextToken\n }\n }\n groups {\n items {\n id\n groupSlot\n }\n nextToken\n }\n }\n}\n"; export declare const createRemoteGroup = "mutation CreateRemoteGroup($input: CreateRemoteGroupInput!) {\n createRemoteGroup(input: $input) {\n id\n groupSlot\n remote {\n id\n name\n owner\n members\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n }\n room {\n id\n name\n owner\n members\n }\n groups {\n nextToken\n }\n }\n shade {\n id\n mac\n name\n displayName\n modelID\n capabilities\n firmwareVersion\n position {\n servo1\n servo2\n servo3\n tilt\n velocity\n }\n lastTimeClockUpdated\n ledEnabled\n resetRequested\n batteryLevel\n owner\n members\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n }\n room {\n id\n name\n owner\n members\n }\n sceneActions {\n nextToken\n }\n remoteGroups {\n nextToken\n }\n }\n }\n}\n"; export declare const updateRemoteGroup = "mutation UpdateRemoteGroup($input: UpdateRemoteGroupInput!) {\n updateRemoteGroup(input: $input) {\n id\n groupSlot\n remote {\n id\n name\n owner\n members\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n }\n room {\n id\n name\n owner\n members\n }\n groups {\n nextToken\n }\n }\n shade {\n id\n mac\n name\n displayName\n modelID\n capabilities\n firmwareVersion\n position {\n servo1\n servo2\n servo3\n tilt\n velocity\n }\n lastTimeClockUpdated\n ledEnabled\n resetRequested\n batteryLevel\n owner\n members\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n }\n room {\n id\n name\n owner\n members\n }\n sceneActions {\n nextToken\n }\n remoteGroups {\n nextToken\n }\n }\n }\n}\n"; export declare const deleteRemoteGroup = "mutation DeleteRemoteGroup($input: DeleteRemoteGroupInput!) {\n deleteRemoteGroup(input: $input) {\n id\n groupSlot\n remote {\n id\n name\n owner\n members\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n }\n room {\n id\n name\n owner\n members\n }\n groups {\n nextToken\n }\n }\n shade {\n id\n mac\n name\n displayName\n modelID\n capabilities\n firmwareVersion\n position {\n servo1\n servo2\n servo3\n tilt\n velocity\n }\n lastTimeClockUpdated\n ledEnabled\n resetRequested\n batteryLevel\n owner\n members\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n }\n room {\n id\n name\n owner\n members\n }\n sceneActions {\n nextToken\n }\n remoteGroups {\n nextToken\n }\n }\n }\n}\n"; export declare const createGatewayCommand = "mutation CreateGatewayCommand($input: CreateGatewayCommandInput!) {\n createGatewayCommand(input: $input) {\n id\n owner\n initiaterName\n createdAt\n commandType\n commandState\n commandError\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n rooms {\n nextToken\n }\n shades {\n nextToken\n }\n scenes {\n nextToken\n }\n automations {\n nextToken\n }\n remotes {\n nextToken\n }\n commands {\n nextToken\n }\n gateways {\n nextToken\n }\n }\n activateScene {\n sceneId\n }\n setPositions {\n shadeMacs\n positions {\n servo1\n servo2\n servo3\n tilt\n velocity\n }\n }\n setScene {\n change\n shadeMac\n sceneId\n position {\n servo1\n servo2\n servo3\n tilt\n velocity\n }\n }\n }\n}\n"; export declare const updateGatewayCommand = "mutation UpdateGatewayCommand($input: UpdateGatewayCommandInput!) {\n updateGatewayCommand(input: $input) {\n id\n owner\n initiaterName\n createdAt\n commandType\n commandState\n commandError\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n rooms {\n nextToken\n }\n shades {\n nextToken\n }\n scenes {\n nextToken\n }\n automations {\n nextToken\n }\n remotes {\n nextToken\n }\n commands {\n nextToken\n }\n gateways {\n nextToken\n }\n }\n activateScene {\n sceneId\n }\n setPositions {\n shadeMacs\n positions {\n servo1\n servo2\n servo3\n tilt\n velocity\n }\n }\n setScene {\n change\n shadeMac\n sceneId\n position {\n servo1\n servo2\n servo3\n tilt\n velocity\n }\n }\n }\n}\n"; export declare const deleteGatewayCommand = "mutation DeleteGatewayCommand($input: DeleteGatewayCommandInput!) {\n deleteGatewayCommand(input: $input) {\n id\n owner\n initiaterName\n createdAt\n commandType\n commandState\n commandError\n home {\n id\n name\n locationLat\n locationLon\n owner\n members\n rooms {\n nextToken\n }\n shades {\n nextToken\n }\n scenes {\n nextToken\n }\n automations {\n nextToken\n }\n remotes {\n nextToken\n }\n commands {\n nextToken\n }\n gateways {\n nextToken\n }\n }\n activateScene {\n sceneId\n }\n setPositions {\n shadeMacs\n positions {\n servo1\n servo2\n servo3\n tilt\n velocity\n }\n }\n setScene {\n change\n shadeMac\n sceneId\n position {\n servo1\n servo2\n servo3\n tilt\n velocity\n }\n }\n }\n}\n"; //# sourceMappingURL=mutations.d.ts.map