/// import * as React from "react"; import { IParticleEdge } from "./particles"; /** * Design: * Canvas has multiple edges * Particle Positions start negative - not shown * Particles at regular intervals * Reduction in rate- reduce the particles * At time (p+i mod t)/t mark as invisible * Add a new edge with expiring particles * increate in rate * * */ export interface IParticleSchedule { appliesFrom: Date; particles: number[]; ratePerSecond: number; props: IParticleEdge; last: { appliesFrom: Date; end: Date; ratePerSecond: number; particles: number[]; }; } export default class ParticleEdge extends React.Component { constructor(props: IParticleEdge); render(): any; } /** Holds the historic state of ParticleEdge property changes. Offers a schedule of properties changes * for animations to gradually be applied. */ export declare class ParticleScheduleState { private last; private randomSample; private edge; constructor(props: IParticleEdge); getParticles(): IParticleSchedule; /** Property change has occurred */ updateProps(newProps: IParticleEdge): void; }