import { Object3D } from 'three'; import { PlayerEvents } from "./event"; declare class PlayerAnimations { animations: any[]; event: PlayerEvents; constructor(); runObjectAnimation(object: Object3D, run: boolean): void; stopObjectAnimation(object: Object3D): void; } export { PlayerAnimations }; export interface Animation { delay?: number; repeat?: number; yoyo?: boolean; actions?: Array; } export interface AnimationAction { id?: string; type?: number; toValue?: number; duration?: number; }