Docs: * Manual page - full usage documentation * GTP interface documentation Base: * Further optimize board implementation, oprofile fun * Clean up GTP interface, allow custom GTP commands for modules * Implement parameter setup over GTP * gogui-friendly GTP interface General improvements: * Opening book * Killer moves * MM local-based patterns * Balanced local-based patterns? * Local tree forcing * Liberty maps * Reverse status learning Run on game corpus. Start at final position, watch development of status of all stones. The moment the final status and expected status changes, analyze, especially if move choice differs. Use learnt status-fixing moves in simulations somehow. Playouts: * Split playout aspects to custom-stackable pieces * Possibly replay top-rated unplayed moves from the tree in the playout? UCB1AMAF: * Fix RAVE for good (still noticeably weaker than fuego?) * Separate constants for prior and amaf elements?