import p5 from 'p5'; import { P5AsciifyGrid } from '../Grid'; import { P5AsciifyFontManager } from '../FontManager'; /** * Handles the final rendering of the ASCII output based on the final textures from the rendering pipeline. * * @remarks * This class is managed by the {@link P5AsciifyRendererManager} class to render the final ASCII output. */ export declare class P5AsciifyDisplayRenderer { private _p; private _grid; private _fontManager; /** The asciified texture */ private _resultFramebuffer; /** Final shader to render the ASCII output. */ private _shader; /** Background mode: 0 for transparent fixed color, 1 for sampled background color */ private _backgroundMode; /** * Creates a new `P5AsciifyDisplayRenderer` instance. * @param _p The p5 instance. * @param _grid The grid instance. * @param _fontManager The font texture atlas instance. * @ignore */ constructor(_p: p5, _grid: P5AsciifyGrid, _fontManager: P5AsciifyFontManager); /** * Renders the ASCII output to the result framebuffer. * @param characterFramebuffer The framebuffer containing the character indices. * @param primaryColorFramebuffer The framebuffer containing the primary color values. * @param secondaryColorFramebuffer The framebuffer containing the secondary color values. * @param transformFramebuffer The framebuffer containing the inversion values. * @param rotationFramebuffer The framebuffer containing the rotation values. * @param captureFramebuffer The framebuffer containing the captured image. * @param backgroundColor The background color to use for the ASCII output. * @ignore */ render(characterFramebuffer: p5.Framebuffer, primaryColorFramebuffer: p5.Framebuffer, secondaryColorFramebuffer: p5.Framebuffer, transformFramebuffer: p5.Framebuffer, rotationFramebuffer: p5.Framebuffer, captureFramebuffer: p5.Framebuffer | p5.Graphics, backgroundColor?: string | p5.Color | [number, number?, number?, number?]): void; /** * Resizes the framebuffer to match the grid width/height. * @ignore */ resizeFramebuffers(): void; /** * Sets the background mode for the ASCII output. * @param mode - 0 for fixed background color, 1 for sampled background color. * @ignore */ backgroundMode(mode: 0 | 1): void; /** * Returns the framebuffer containing the final ASCII output. * @ignore */ get resultFramebuffer(): p5.Framebuffer; }