import p5 from 'p5'; import { renderers } from 'p5.asciify'; import { P5AsciifyGrid } from 'p5.asciify'; import { P5AsciifyFontManager } from 'p5.asciify'; /** * Default configuration options for `"accurate"` ASCII renderer. * * If there are options not provided during the creation of the renderer, the default options will be used. */ export declare const ACCURATE_DEFAULT_OPTIONS: { /** Enable/disable the renderer */ enabled: boolean; /** Characters used for pattern matching */ characters: string; /** Color of the ASCII characters. Only used when `characterColorMode` is set to `fixed` */ characterColor: string; /** Character color mode */ characterColorMode: string; /** Cell background color. Only used when `characterColorMode` is set to `fixed` */ backgroundColor: string; /** Background color mode */ backgroundColorMode: string; /** Swap the cells ASCII character colors with it's cell background colors */ invertMode: boolean; /** Rotation angle of all characters in the grid in degrees */ rotationAngle: number; /** Flip the ASCII characters horizontally */ flipHorizontally: boolean; /** Flip the ASCII characters vertically */ flipVertically: boolean; }; declare const P5AsciifyAccurateRenderer_base: typeof renderers.renderer2d.feature.P5AsciifyAbstractFeatureRenderer2D; /** * An ASCII renderer that attempts picking the most fitting ASCII representation to accurately represent the input sketch using the available ASCII characters. */ export declare class P5AsciifyAccurateRenderer extends P5AsciifyAccurateRenderer_base { private _characterSelectionShader; private _brightnessSampleShader; private _colorSampleShader; private _brightnessSplitShader; private _brightnessSampleFramebuffer; private _brightnessSplitFramebuffer; /** * Creates a new `"accurate"` ASCII renderer instance. * @param p5Instance The p5 instance. * @param captureFramebuffer The framebuffer to apply the ASCII effect to. * @param grid Grid object containing the relevant grid information. * @param fontManager The font texture atlas containing the ASCII characters texture. * @param options The options for the ASCII renderer. * @ignore */ constructor(p5Instance: p5, captureFramebuffer: p5.Framebuffer, grid: P5AsciifyGrid, fontManager: P5AsciifyFontManager, options?: renderers.FeatureAsciiRendererOptions); resizeFramebuffers(): void; resetShaders(): void; render(): void; } export {};