// Slimmed palette — only badge colors and layout constants // All visual rendering now uses sprite assets, not procedural colors export const COLORS = { // Status badge dots statusIdle: 0xbbbbdd, statusWorking: 0x60b0ff, statusDone: 0x70ff90, statusCheckpoint: 0xffcc33, // Name badge nameCardBg: 0x14141c, nameCardText: 0xffffff, // Background background: 0x1a1420, // Floor fill (warm wood) floor: 0xc8ac86, floorAlt: 0xbca07a, // Wall fill wall: 0xe6dace, wallTrim: 0xa89888, } as const; // Layout constants export const TILE = 32; // Base tile size in pixels export const CELL_W = 3 * TILE; // 96px — desk cell width (tighter grid) export const CELL_H = 3 * TILE; // 96px — desk cell height export const MARGIN = 3 * TILE; // 96px — room edge margin (more breathing room) export const WALL_H = 3 * TILE; // 96px — wall strip height (taller for decorations)