import { InstrumentalGroup } from "./InstrumentalGroup"; import { Label } from "./Label"; import { MusicSheet } from "./MusicSheet"; import { Voice } from "./VoiceData/Voice"; import { Staff } from "./VoiceData/Staff"; import { SubInstrument } from "./SubInstrument"; import { MidiInstrument } from "./VoiceData/Instructions/ClefInstruction"; export declare class Instrument extends InstrumentalGroup { constructor(id: number, idString: string, musicSheet: MusicSheet, parent: InstrumentalGroup); /** Transposition halftones for this instrument only. * This is additive to osmd.Sheet.Transpose (MusicSheet). * osmd.TransposeCaculator needs to be defined/created for this to take effect. (just set it with new TransposeCalculator()) * You need to call osmd.updateGraphic() before the next render() (assuming this is set after load()). */ Transpose: number; highlight: boolean; private voices; private staves; private nameLabel; private idString; private id; private hasLyrics; private hasChordSymbols; private playbackTranspose; private lyricVersesNumbers; private subInstruments; private partAbbreviation; get Voices(): Voice[]; get Staves(): Staff[]; get NameLabel(): Label; get HasLyrics(): boolean; set HasLyrics(value: boolean); get HasChordSymbols(): boolean; set HasChordSymbols(value: boolean); get LyricVersesNumbers(): string[]; set LyricVersesNumbers(value: string[]); get Name(): string; set Name(value: string); get IdString(): string; get Id(): number; get MidiInstrumentId(): MidiInstrument; set MidiInstrumentId(value: MidiInstrument); get Volume(): number; set Volume(value: number); get PlaybackTranspose(): number; set PlaybackTranspose(value: number); get SubInstruments(): SubInstrument[]; getSubInstrument(subInstrumentIdString: string): SubInstrument; get PartAbbreviation(): string; set PartAbbreviation(value: string); get Visible(): boolean; /** Checks that Instrument.Visible and at least one staff visible. */ isVisible(): boolean; set Visible(value: boolean); get Audible(): boolean; set Audible(value: boolean); get Following(): boolean; set Following(value: boolean); SetVoiceAudible(voiceId: number, audible: boolean): void; SetVoiceFollowing(voiceId: number, following: boolean): void; SetStaffAudible(staffId: number, audible: boolean): void; SetStaffFollow(staffId: number, follow: boolean): void; areAllVoiceVisible(): boolean; createStaves(numberOfStaves: number): void; toString(): string; }