import Vex from "vexflow"; import VF = Vex.Flow; import { EngravingRules } from "./EngravingRules"; import { VexFlowMeasure } from "./VexFlow/VexFlowMeasure"; import { SkyBottomLineCalculationResult } from "./SkyBottomLineCalculationResult"; import { ISkyBottomLineBatchCalculatorBackendPartialTableConfiguration, ISkyBottomLineBatchCalculatorBackendTableConfiguration, SkyBottomLineBatchCalculatorBackend } from "./SkyBottomLineBatchCalculatorBackend"; /** * This class calculates the skylines and the bottom lines by using WebGL acceleration. */ export declare class WebGLSkyBottomLineBatchCalculatorBackend extends SkyBottomLineBatchCalculatorBackend { private gl; private texture; constructor(rules: EngravingRules, measures: VexFlowMeasure[]); protected getPreferredRenderingConfiguration(maxWidth: number, elementHeight: number): ISkyBottomLineBatchCalculatorBackendPartialTableConfiguration; protected onInitialize(tableConfiguration: ISkyBottomLineBatchCalculatorBackendTableConfiguration): void; protected calculateFromCanvas(canvas: HTMLCanvasElement, _: VF.CanvasContext, measures: VexFlowMeasure[], samplingUnit: number, tableConfiguration: ISkyBottomLineBatchCalculatorBackendTableConfiguration): SkyBottomLineCalculationResult[]; }