import Vex from "vexflow"; import VF = Vex.Flow; import { VoiceEntry } from "../../VoiceData/VoiceEntry"; import { GraphicalVoiceEntry } from "../GraphicalVoiceEntry"; import { GraphicalStaffEntry } from "../GraphicalStaffEntry"; import { EngravingRules } from "../EngravingRules"; export declare class VexFlowVoiceEntry extends GraphicalVoiceEntry { private mVexFlowStaveNote; vfGhostNotes: VF.GhostNote[]; constructor(parentVoiceEntry: VoiceEntry, parentStaffEntry: GraphicalStaffEntry, rules?: EngravingRules); applyBordersFromVexflow(): void; set vfStaveNote(value: VF.StemmableNote); get vfStaveNote(): VF.StemmableNote; /** Apply custom noteheads from Note.CustomNoteheadVFCode. This should happen before color(). */ applyCustomNoteheads(): void; /** (Re-)color notes and stems by setting their Vexflow styles. * Could be made redundant by a Vexflow PR, but Vexflow needs more solid and permanent color methods/variables for that * See VexFlowConverter.StaveNote() */ color(): void; }