import Vex from "vexflow"; import VF = Vex.Flow; import { GraphicalOctaveShift } from "../GraphicalOctaveShift"; import { OctaveShift } from "../../VoiceData/Expressions/ContinuousExpressions/OctaveShift"; import { BoundingBox } from "../BoundingBox"; import { GraphicalStaffEntry } from "../GraphicalStaffEntry"; /** * The vexflow adaptation of a graphical shift. */ export declare class VexFlowOctaveShift extends GraphicalOctaveShift { /** Defines the note where the octave shift starts */ startNote: VF.StemmableNote; /** Defines the note where the octave shift ends */ endNote: VF.StemmableNote; /** Top or bottom of the staffline */ private position; /** Supscript is a smaller text after the regular text (e.g. va after 8) */ private supscript; /** Main text element */ private text; /** * Create a new vexflow ocatve shift * @param octaveShift the object read by the ExpressionReader * @param parent the bounding box of the parent */ constructor(octaveShift: OctaveShift, parent: BoundingBox); /** * Set a start note using a staff entry * @param graphicalStaffEntry the staff entry that holds the start note */ setStartNote(graphicalStaffEntry: GraphicalStaffEntry): boolean; /** * Set an end note using a staff entry * @param graphicalStaffEntry the staff entry that holds the end note */ setEndNote(graphicalStaffEntry: GraphicalStaffEntry): boolean; /** * Get the actual vexflow text bracket used for drawing */ getTextBracket(): VF.TextBracket; }