declare namespace openfl.display3D { export enum Context3DStencilAction { DECREMENT_SATURATE = "decrementSaturate", DECREMENT_WRAP = "decrementWrap", INCREMENT_SATURATE = "incrementSaturate", INCREMENT_WRAP = "incrementWrap", INVERT = "invert", KEEP = "keep", SET = "set", ZERO = "zero", } } export default openfl.display3D.Context3DStencilAction;