import Future from "./Future"; declare namespace openfl.utils { export class AssetManifest { constructor(); assets: Array; libraryArgs: Array; libraryType: string; name: string; rootPath: string; version: number; serialize(): string; static fromBytes(bytes: any, rootPath?: string): AssetManifest; static fromFile(path: string, rootPath?: string): AssetManifest; static loadFromBytes(bytes: any, rootPath?: string): Future; static loadFromFile(path: string, rootPath?: string): Future; static parse(data: string, rootPath?: string): AssetManifest; addBitmapData(path: string, id?: string): void; addBytes(path: string, id?: string): void; addFont(name: string, id?: string): void; addSound(paths: Array, id?: string): void; addText(path: string, id?: string): void; } } export default openfl.utils.AssetManifest;