import ByteArray from "./ByteArray"; import Program3D from "../display3D/Program3D"; import Context3D from "../display3D/Context3D"; declare namespace openfl.utils { export class AGALMiniAssembler { constructor(debugging?: boolean); agalcode: ByteArray; error: string; verbose: boolean; assemble2(context3D: Context3D, version: number, vertexSource: string, fragmentSource: string): Program3D; assemble(mode: string, source: string, version?: number, ignoreLimits?: boolean): ByteArray; } } export default openfl.utils.AGALMiniAssembler;