declare namespace openfl.ui { /** * The KeyLocation class contains constants that indicate the location of a * key pressed on the keyboard or keyboard-like input device. * The KeyLocation constants are used in the `KeyboardEvent.keyLocation` * property. * */ export enum KeyLocation { /** * Indicates the key activated is in the left key location (there is more * than one possible location for this key). Example: The left Shift key * on a PC 101 Key US keyboard. * */ LEFT = 1, /** * Indicates the key activation originated on the numeric keypad or with a virtual * key corresponding to the numeric keypad. Example: The 1 key on a PC 101 Key US * keyboard located on the numeric pad. * */ NUM_PAD = 3, /** * Indicates the key activated is in the right key location (there is * more than one possible location for this key). Example: The right * Shift key on a PC 101 Key US keyboard. * */ RIGHT = 2, /** * Indicates the key activation is not distinguished as the left or right * version of the key, and did not originate on the numeric keypad (or * did not originate with a virtual key corresponding to the numeric * keypad). Example: The Q key on a PC 101 Key US keyboard. * */ STANDARD = 0, } } export default openfl.ui.KeyLocation;