import GameInputDevice from "./GameInputDevice"; import EventDispatcher from "../events/EventDispatcher"; declare namespace openfl.ui { export class GameInputControl extends EventDispatcher { protected constructor(device: GameInputDevice, id: string, minValue: number, maxValue: number, value?: number); /** * Returns the GameInputDevice object that contains this control. * */ device: GameInputDevice; /** * Returns the id of this control. * */ id: string; /** * Returns the maximum value for this control. * */ maxValue: number; /** * Returns the minimum value for this control. * */ minValue: number; /** * Returns the value for this control. * */ value: number; } } export default openfl.ui.GameInputControl;