package openfl.text;

/**
 * The FontType class contains the enumerated constants
 * `"embedded"` and `"device"` for the
 * `fontType` property of the Font class.
 */
#if (haxe_ver >= 4.0) enum #else @:enum #end abstract FontType(String) from String to String
{
	/**
	 * Indicates that this is a device font. The SWF file renders fonts with
	 * those installed on the system.
	 *
	 * Using device fonts results in a smaller movie size, because font data
	 * is not included in the file. Device fonts are often a good choice for
	 * displaying text at small point sizes, because anti-aliased text can be
	 * blurry at small sizes. Device fonts are also a good choice for large
	 * blocks of text, such as scrolling text.
	 *
	 * Text fields that use device fonts may not be displayed the same across
	 * different systems and platforms, because they are rendered with fonts
	 * installed on the system. For the same reason, device fonts are not
	 * anti-aliased and may appear jagged at large point sizes.
	 */
	public var DEVICE = "device";

	/**
	 * Indicates that this is an embedded font. Font outlines are embedded in the
	 * published SWF file.
	 *
	 * Text fields that use embedded fonts are always displayed in the chosen
	 * font, whether or not that font is installed on the playback system. Also,
	 * text fields that use embedded fonts are always anti-aliased(smoothed).
	 * You can select the amount of anti-aliasing you want by using the
	 * `TextField.antiAliasType property`.
	 *
	 * One drawback to embedded fonts is that they increase the size of the
	 * SWF file.
	 *
	 * Fonts of type `EMBEDDED` can only be used by TextField. If
	 * flash.text.engine classes are directed to use such a font they will fall
	 * back to device fonts.
	 */
	public var EMBEDDED = "embedded";

	public var EMBEDDED_CFF = "embeddedCFF";
}
