declare namespace openfl.display3D { export enum Context3DTextureFormat { BGR_PACKED = "bgrPacked565", BGRA = "bgra", BGRA_PACKED = "bgraPacked4444", COMPRESSED = "compressed", COMPRESSED_ALPHA = "compressedAlpha", RGBA_HALF_FLOAT = "rgbaHalfFloat", } } export default openfl.display3D.Context3DTextureFormat;