declare namespace openfl.display3D { export enum Context3DTextureFilter { ANISOTROPIC16X = "anisotropic16x", ANISOTROPIC2X = "anisotropic2x", ANISOTROPIC4X = "anisotropic4x", ANISOTROPIC8X = "anisotropic8x", LINEAR = "linear", NEAREST = "nearest", } } export default openfl.display3D.Context3DTextureFilter;