package openfl.display3D {
/**
 * @externs
 */
public class Context3DStencilAction {
	public static const DECREMENT_SATURATE:String = "decrementSaturate";
	public static const DECREMENT_WRAP:String = "decrementWrap";
	public static const INCREMENT_SATURATE:String = "incrementSaturate";
	public static const INCREMENT_WRAP:String = "incrementWrap";
	public static const INVERT:String = "invert";
	public static const KEEP:String = "keep";
	public static const SET:String = "set";
	public static const ZERO:String = "zero";
}
}
